9/7/2023 0 Comments Dropshare vs dropzone![]() ![]() This will help avoid confusion when you need it the least. Whatever options you choose to use, consider also using indentation with some horizontal and vertical offset, so the item appears quite different from the items that are currently in place. ![]() Leave a “ghost” image where the component used to be. Slightly tilt the object (Trello pattern displayed above), ![]() Tilting cards on drag action when moving items in Trello.Īdd a drop-shadow to add depth and elevation, In fact, it could be achieved in a few different ways: Not only does the item then stand out from the others the elevation also indicates that the item’s state has now changed. In UI terms, that means “lifting up” an item towards a user once it has been grabbed, in the z-dimension. Each of these movements is familiar and obvious - and on the web, we can imitate it, too. We lift an item, move it, make space for it, drop it to its new spot. Whenever we are moving an item from one place to another, we almost instinctively follow a pattern that we are used to in physical spaces, too. Elevate Lifted Items With Drop-Shadow and Tilting # Usually there is no need to reinvent the cursor and design an entirely new set of drag-and-drop icons. The mouse cursor could change to indicate that an item is being dragged - from the “move” or “grab” cursor (which indicates something can or is to be moved) to the “grabbing” cursor (which indicates that something is being moved). To be on the safe side, we can clearly indicate for each item that it can be dragged by adding a “grab” or “move” handle on it. The component must also be focusable and include a focused state - along with controls to move the component. Hover alone assumes that users will discover it on their own, which will not be the case for keyboard users. With drag-and-drop, the cursor should change on hover to indicate that tapping or clicking will initiate a grab.Ĭursors we can use to indicate drag-and-drop on Mac and Win. This is similar to right-click interactions which, without any clues, often have a very low discovery rate. If a UI component doesn’t provide any clues about its support of drag-and-drop, we shouldn’t really expect users to discover it on their own. Other states: changes in drag handle and grab cursor, but also adjustments of drop shadows and drop targets.Įach of these states must be designed with affordance in mind, and provide instant feedback for the changes made - whether they are possible or not. States for the drop zone: empty, hidden, revealed, disabled, ready and contentful. ![]() States for components: resting, lifted/grabbed, in transit, dropped, erroneous and successful. In fact, there are plenty of states to consider: With it come expectations around everything from lifting an item and moving it to spotting available “drop zone” and eventually dropping an item there. It’s not surprising that many users expect drag-and-drop to feel very much like the offline experience of moving physical objects from one place to another. Drag-And-Drop Should Resemble Physical Movements # You can find more details on navigation and interaction design in usability chapters in the video library, with a new UX training coming in September 2023. And too often, they will feel too sluggish, too difficult to use and absolutely inaccessible. Yet every time we need to re-order a list, or move around cards, or reshuffle columns in a fancy enterprise table, we’ll probably be dealing with drag-and-drop interactions. From Drag and Drop for Design Systems by Grace Noh. Yet when we think of drag-and-drop, we typically think of a simple drag’n’drop file upload - which is only one of the many contexts where drag-and-drop appears.ĭrag-and-drop requires cursor changes and a “ghost” image of the component. It’s messy, inaccurate and comes in plenty of flavors - from design states to interaction modes. Drag-and-drop is not a trivial user interaction. ![]()
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