9/5/2023 0 Comments The pathless giant squidFor instance, fast travel in other games is often a solution to the problem of because the characters are so slow. "So we thought, what if we subverted the ideas of open-world games, and twisted it on its head. "We looked at other open world games like Far Cry and Breath of the Wild that are full of interesting ideas, but they're so big compared to the ability of the character to move, and they're often so dependent on you having an understanding of the world in a 2D way with the map," said Nava. With the use of a special mask, you can highlight points of interest around the map, allowing you to make your way to them at great speeds.ĭuring the developer presentation, creative director Matt Nava explained their intentions with the open-world design in The Pathless and how it emphasizes the player's need to explore and keep moving. In an interesting choice, The Pathless doesn't use a map or fast travel system of any kind. The Pathless adopts the latter approach, and it can be exhilarating to explore the vast world at such speeds-there's a grace in the movement and action that's somewhat rare to see in an open-world adventure game. What's refreshing about movement in The Pathless is that most open-world games often treat traversal as just a necessary part of the exploration and getting to those hard-to-reach places, rather than a way for players to connect with the world itself. Scattered across the land are shrines that can help heal the land and remove it Doing so will transfer energy to the Hunter's sprint meter, allowing you to maintain speed during your mad dash across the map. Scattered throughout the environment are light gems, which can be destroyed with shots from your bow. There's an impressive sense of momentum and speed, with your Hunter being able to sprint, fire her arrows, and glide across the landscape with ease. One of my favorite aspects from the opening hour was the traversal mechanics. This design not only makes for a less stressful game, but it also highlights the need to connect and understand your place in the lush, vibrant world.Īt times, this felt like the core of The Pathless was a bit one-note in its execution, but it eventually made me feel invested in the actual journey the character takes. But what makes The Pathless different from other games of its ilk is that it puts far less emphasis on combat, relegated to very specific moments, and more of a focus on exploration, puzzle-solving, and the traversal of the world. The main goals in The Pathless are to explore, uncover hidden troves to upgrade the Hunter and her eagle, and free the ancient gods from their corruption. Early on, the Hunter will partner up with an eagle who helps her reach high places, solve puzzles, and becomes a generally friendly companion on the journey. The core gameplay and premise of the lone hunter connecting with nature are the focus, and the mechanics surrounding that aims to highlight and elevate that narrative. Taking cues from other pieces of fiction like Hayao Miyazaki's Princess Mononoke or the stories from Arthurian legend, The Pathless' main narrative is about the dichotomy of humanity and nature coming together. Now Playing: 7 Minutes Of The Pathless GameplayĬompared to the likes of The Legend of Zelda: Breath of the Wild, Ghost of Tsushima, or Genshin Impact, The Pathless takes a more minimalist approach to its story and open-world gameplay. By clicking 'enter', you agree to GameSpot's
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